Part 3: The Ancient Document


1. Metz states Frank needs to translate the Ancient Document.

2. Go to Alberta and to find a Fastidious Old Man, Frank (alberta 165, 83). But he seems to talking to himself and mumbles about his eyesight.

  • Go to Alberta's Armor Dealer and buy him a pair of Glasses.

3. Once he receives the Glasses, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you the Translated Ancient Language (2% chance).

4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field (gef_fild07 178,244).

  • Resin x 4
  • Stone Heart x 12
  • Coral Reef x 365

Move onto one of the chairs (gef_fild07 182 241) there to find an entrance to the Valkyrie Temple.

5. Keep going up to find Valkyrie, Sandra (himinn 48 85). After speaking to her, she kicks you out to Geffen.

6. Talk to the Metz again and he'll refer you to Niffleheim.

  • Note: The Witch's Piano Keys Quest must be completed to continue.

7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin (niflheim 313 70). She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how you wish to continue the quest.

A. Sure, why not? (Longer quest but receive Serin's Gold Ring as a reward along with some experience)

B. Why should I help them. (Shorter quest)

  • Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.

Part 4a: "Sure, why not?"

1. Once "I understand." is selected, track down a kid, Alakina Anne (niflheim 169 162). She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.

  • Walk near her and let her speak to you first then start clicking her head.

2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce (niflheim 350 258). He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.

  • 4th option is tricky, as it's in white.

3. When the curse is successfully broken, the Witch's Spell Book will be received.

4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower.

5. The Witch is in the highest building (niflheim 254 191) in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena (nif_in 188 168) (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."

She'll hand over a Wing Of Crow. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.

6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.

7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.

8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, Serin's Gold Ring as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.

  • Don't equip Serin's Gold Ring during the quest, or it'll be confiscated by certain NPCs!

9. Go inside a Nifflheim building (niflheim 187 241) and you'll find Crayu (nif_in 105 81). Go near Crayu. After answering a few questions he asks you to find Gen.

10. You find a Depressing Man, Gen (niflheim 146 241) just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.


Part 4b: "Why Should I Help Them?"


1. Once you choose "Why should I help them?," find a Depressing Man, Gen (niflheim 146 241) just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

2. The Witch is at the highest building (niflheim 254 191) in Nifflheim. Follow the carpet in the Piano room and you'll enter the Witch's Room. Go near the Witch, Kirkena (nif_in 188 168) and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.

3. Go near the Cursed Spirit, Ash Bruce (niflheim 350 258). He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).

  • 4 is tricky, as it's in white.

4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor (nif_in 139, 176), return the Witch's Spell Book to Kirkena.


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