Part 6a: Kirkena the Witch
1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.
She'll ask for the Symbol of the Nine Realms and explain the reasons she needs it. If you got Serin's Gold Ring earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 Witch's Tonic and 5 Witch's Medal.
- With 5 Witch's Medal, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the Witch's Medal, they will need to be returned.
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."
3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.
You'll need to defeat these monsters:
- 1 Dark Illusion
- 2 Ancient Mummy
- 2 Wraith
- 5 Ghoul
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
5. If you fail, the Nifflheim NPCs will no longer talk to you.
Part 6b: Serin the Pleasant-Featured Lady
1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the Symbol of the Nine Realms to stop the witch. She'll send you directly to her room.
2. In the room listen to her reasons for using the Symbol of the Nine Realms. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
Part 7: The Sign
1. Talk to Kirkena and she's happy you stopped Serin. You'll get 500,000 experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 Witch's Medal in your inventory)
- Note: If you took the path 6a, Serin (in Nifflehiem town) will give you 500,000 base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to Lady Hell, otherwise Serin will tell you "....." and /sob.
- Note2: DO NOT enter the portal inside Kirkena's room, or you won't be able to turn back to get the EXP or finish The Sign quest.
2. Talk to Depressing Man, Gen to enter to Lady Hell room. When you meet Lady Hell, she won't have much to say to you.
3. Next, go the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. She'll give you The Sign as proof that you are God's Chosen One. You'll be able to enter Valhalla with The Sign.
4. Go back to Prontera and pass The Sign to Metz. He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.
- Metz takes some time to study The Sign. Come back after 2 hours.
5. After taking The Sign, Metz asks you to bring it to Engel Howard (mjo_dun02 88 295) to fix it.
- Engel takes some time to fix The Sign (into an equippable accessory). Come back after 2 hours.
6. Bring The Sign back to Metz. After he finds out the truth of The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.
- It should be noted that the 5% ATK that The Sign gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like Soul Destroyer, High Speed Cart Ram or Grand Cross)
- Note: You may return Serin's Gold Ring to Serin during this time before you talk to Lady Hell the final time.
7. Bring The Sign and Sobbing Starlight to Gen (niflheim 146 241). Gen will warp you to his Master's room. Meet Lady Hell and pass the Sobbing Starlight to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you Lucifer's Lament. (Lucifer's Lament is storagable, which means you may use it on any character.)
8. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level, or having done the quest may enter it. Be warned however that this map has strong monsters.Retrieved from "http://irowiki.org/wiki/Sign_Quest"