Characterization.

Primary characteristics.

After obtaining baseline (there is 99), the player is given points (born Stat points, stats) for distribution to the main characteristics:

  • STR - strength. Affects the attack with a melee weapon (including bare hands) and carried weight. Little effect on the attack with bows.
  • AGI - agility. Increases ASPD and Flee. Reduces the effect on the character Ankle Snare.
  • VIT - vitality. Increases the amount of HP and their regeneration, gives the resistance statuses Stun, Silence, Curse, Poison, Bleeding. Slightly protects against physical damage and magic.
  • INT - intelligence. Permanently increase the MATK, the number of joint ventures and their regeneration. Increases resistance statuses Blind and Sleep. Affects damage Blitz Beat. Increases the chance of cooking at Alchemist.
  • DEX - dexterity  Affect the damage from the attack onions, casting speed, slightly - attack speed bows and guns. Increases Hit, reduces the spread of damage from the attack weapon. Increases the chance of forging a Blacksmith and cooking at Alchemist, increases the chance of a successful steal a monster and skill Steal Steal Coin.
  • LUK -luck. Increases Crit and Lucky dodge, has little resistance to all statuses. Increases the chance of Auto Blitz Beat, a chance to forge a successful Blacksmith, the chance of taming (dispute). Decreases chance to Crit.

Value to the base value added bonuses from the profession, support spells, objects.

secondary characteristics.

From the base terminal of the secondary characteristics are significant:

  • ATK (eng. Attack) , depends on the Str (Dex if worm onions) and weapons. Affect the base attack damage and most physical skills.
  • MATK (eng. Magic Attack), depends on Int. Some types of clothing to give a bonus as Int, as well as directly to MATK. Affect the magic damage.
  • Aspd (eng. Attaсk Speed)(depending on the Agi and Dex). The maximum value of 190 (almost unreachable for many professions). Formula 200-Aspd defines the delay between shots in the "ticks" that is Aspd increase from 150 to 160 will increase the number of beats per minute to 25%, from 180 to 190 - 100% (ie, double). In addition to articles on the attack rate may affect the use of special skills and potions: concentration, waking or rage.
  • Hit - accuracy (depending on Dex and the base level of the character), of this characteristic and Flee enemy depends Hitrate.
  • Hitrate - derivative of Hit, the probability of being on the enemy expressed as a percentage.
  • Flee - chance to dodge attacks (depending on AGI and the base level of the character.) Hit and Flee, in a sense, "opposite" to each other characteristics.
  • Lucky Dodge - derivative of Luck. Lucky dodge shown in the paper after Flee (eg Flee = 105 + 3, where 3 - LuckyDodge). Chance of getting lucky uvertyvaniya not depend on the accuracy of the opponent and is given a chance to figure in%. LuckyDodge = Luck/10 (1 by default). With the passage of Lucky Dodge over the player showing the inscription Luck!. Does not work on skills.
  • Crit - chance of a critical attack (expressed in percent). Fatal attack ignores Def, VitDef and Flee goal. Crit depends Luk striker (LUK * 0.3) and the defender (every 5 LUK reduce the chance of getting Crit 1%). Special weapons profession Assassin, Cathars, double critical rate.
  • DEF - (eng. Defence) the degree of physical protection afforded by subjects wearing character. Value shows the percentage reduction in injuries (50 DEF provide 50% protection against physical attacks). Critical attacks ignore DEF, skill and profession Monk Investigate depends on DEF and VitDef goals (higher DEF and VitDef, those "sick" has skill). Investigate also the effect of physical attacks can give weapons Ice Pick. The number 100 is almost unattainable..
  • MDEF - (eng. Magical Defence) degree of protection from magic, which provides articles, dressed character. Expressed as a percentage (50 MDEF provide 50% protection against magical attacks). The number 100 is almost unattainable.
  • VitDef -protection from physical damage, depending on VIT character (each unit is 1 VIT VitDef). Damage reduction by an amount VitDef. Each point VitDef also umenshaet damage taken from magic to 0.5.
  • IntMdef - protection from magic damage depends on the character's INT (INT each unit is 1 IntMdef). Damage reduction by an amount IntMdef.

HP and SP

Two essential characteristics of the character is HP and SP.

HP - is the "health" of the character, with HP = 0 character "dies".


Character death:

  • At all locations that do not have the status of a city or PVP-locations, subtract 1% of the experience needed to get the next level (this option can be disabled game server admins, as well as increasing the numbers "take").
  • Character "lies." In this mode, he can talk, trade with other characters, but can not use items and skills. In the WoE character immediately goes to the storage location.
  • The menu item appears "to return to the place of conservation" (saving services provide NPC Kafra Service).
  • Can resurrect a dead character Priest skill Resurrection (with spent Blue Gemstone) or any player using Yggdrasil Leaf.
  • Characters, which is a map of clothing Evil Druid did not raise (the card gives the holder element undead), but such a character can be resurrected through the skill of the wor Redemptio party.

SP - are magical "force" character, "mana" when using abilities of SP decreases. SP and HP are restored either in time or using special items. HP is restored only when sitting or standing character (except Swordman, their second jobs (Knight and Crusader) and Advance (Lord Knight and Paladin)), which is the quest Skill Moving HP Recovery. SP is restored permanently (except Monk and professions Champion, who after using the skill Critical Explosion SP recovery is suspended). In sitting, the regeneration rates HP / SP doubles. Ability Class Priest "Magnificat" doubles the speed of recovery HP / SP of all members of his party. Priest and Acolyte can also quickly increase HP any character (except wearing a thing with the card Evil Druid'a) with the ability to Heal. Number of HP restored thus depends on the skill level and the level of the Priest / Acolyte. HP and SP are not restored in congested characters (with 50% of the working weight limit and more.) HP and SP recovered to 50% less in super, which enabled AFK (Team @ AFK) The speed of recovery depends on the HP VIT character, skills, restore HP and the cards used (eg Zombie Card, in shoes, HP Recovery + 20%) according to the formula [([Vit / 5] + [MaxHP/200]) * RecoveryMods]. The speed of recovery depends on the SP INT character, skills and recovery SP cards used (eg Sohee Card). [[(1 + [Int / 6] + [MaxSP/100])] * RecoveryMods]. With over 120 Int,> Bonus_SP_Recovery = [(Int - 120) / 2] +4

Weapon damage, depending on the size of the monster.

SizeFistDagger1H Sword2H SwordSpearSpear on PecoAxeMaceRodBowKatarBookClawInstrumentWhip
Small100100757575755075100100751001007575
Medium1007510075751007510010010010010075100100
Large1005075100100100100100100757550507550

Speed of movement.

Speed ​​(hereafter SPC) - the rate at which the player moves through the world. UPC does not depend on AGI stat player, but only on the skills and items. Character without modifying moves for 0.15 seconds per cell.

movementFactor movement (seconds / cell)
no modifiers0.15
Imposed caste Increase AGI0.11 (~140%)
Character on Peco Peco0.11
Imposed caste "Increase AGI" + Peco Peco.0.07 (~200%)
Using this item Speed ​​Potion0.06 (~250%)

The following items affect the UPC does not add up with the cash custom Increase AGI

  • Authoritative Badge
  • Box of Thunder
  • Bloody Axe
  • PecoPeco Hairband
  • Any items that increase the speed:
    Sleipnir (+25%)
    Seth: Eagle Wing [1] + Wing Staff (+25%)
    Moonlight Flower Card (+25%)

Following skills Increases movement speed by a value:

  • Berserk (Lord Knight)
  • -
  • -
  • Cart Boost (Said to be slightly slower than Agi Up, and does not stack)
  • Wind Walker (Does not stack with Agi Up)
  • Improve Dodge (Assassins class)
  • Cloaking
  • Urgent Escape (Lif)
  • Solar, Lunar and Stellar Union

Following skills and effects reduces movement for a value:

  • Pushcart (50% - 5%*skill_lvl. Works only with the cart)
  • Quagmire (also abolishes most movement speed buff and ASPD)
  • Decrease AGI
  • Slow Grace
  • Curse
  • Battle Chant movement & attack speed reduction
  • Mental Strength (if the user is Cursed while in MS, they will actually walk faster because their movement speed is overwritten by that of Curse, which is not as slow)

Speed ​​Potion does not stack with other increases in speed and cancels most of the movement speed buff.