How to read a character's status window.
The green bar indicates how much you have remaining health points (HP) - points of life, blue - how much do you have left skill points (SP).
How to move.
Click the left mouse button anywhere on the map. If the card see a green box (as shown), then you can move to that point. There is a little trick. If you want to move for any character in the game, even removing his hands from the keyboard, press SHIFT, and then click on any player the right mouse button (and you should be off mode / nc).
How to communicate in person.
Right-click on the player and select the line "Open 1:1 Chat".
attack_1.gif (15588 bytes)How to attack the monster.
When you hover your mouse over the mob, the cursor becomes a sword. Click on the mob and you will start to attack. Pinch klavinu CTRL (or type in the chat box / noctrl), and you will beat the monster permanently.
attack_2.gif (24194 bytes)Experience and stuff.
With any monster you killed, you have to get experience. Gaining experience with more powerful monsters, your character will grow much faster. As with any monster can drop items and loot. Things you can use, putting on your player, you can take the loot or sell through the store.
attack_3.gif (13487 bytes)Use your personal skills.
Each class has its own skills, developing and using which you can kill monsters faster. Drag your skills to the Quick Use and keys F1 ... F9 you can quickly activate them.
leve_1.gif (1756 bytes)2 types of 'Level Up'.
During the game increases your base level and professional level. The base layer is responsible for status characteristics (AGI and other 5) dzhobovy level is responsible for your skills. For each basic level you are given a certain amount of status points (depending on the level of the base), for each level you are given dzhobovy 1 point.
leve_2.gif (24382 bytes)Angel improve.
When you raise the baseline, over you a guardian angel appears, sound fanfare. Your HP and SP is fully restored, and in the lower right corner of a blue icon, clicking on which you open status management. Clicking on the small blue arrows you assign points to your liking. PLEASE NOTE: accidentally pressing the wrong arrow, you can not return all the data back.
leve_3.gif (23642 bytes)Exploring new opportunities.
When the level of skill, there is a blue icon in the lower left corner of the screen. Clicking on it will take you to the window of skills. Distribute your skill points as you like. PLEASE NOTE: accidentally pressing the wrong arrow, you can not return all the data back.
 Exchange objects.
Almost all items and loot, and you can exchange zeny from other players.
exchange_1.gif (22497 bytes)















1. Right click on the player, select the line "Trade ...". Opens exchange. Drag whatever you want from your inventory into the left box if you want to transfer zeny, type the number in the box, click OK. Even clicking on OK, you have no transmitter, so that there can not be deceived. Another person also makes the necessary manipulations with things or zenyami and also clicks OK. After the scan, click on the "trade". Exchange take place only when both players will click "trade".
party_1.gif (17567 bytes)Team play.
You are not alone! Several players can create one group and participate together in battle. The advantages are obvious in the group. The combination of different classes of skills opens up new possibilities for battles.
party_3.gif (9966 bytes)Create a group.
Type in the chat command / organize "Party Name", where the Party Name - any word up to 23 characters. If the party with the same name has already been created by someone earlier, you will be chatting about this reported.
party_setup.gif (12187 bytes)Settings party.
Select how the loot should be distributed to party. Each Take means that the one who knocked the things or objects from the mob, and can raise them. Party Share - any group can pick things up. Individual - loot and items raised by the player automatically will be in his bag. Shared - items and loot raised by any player, randomly distributed over the entire group of players.
party_2.gif (9717 bytes)Distribution experience in a party.
Select Each Take, if you want to experience the monster was only those players who inflicted damage on this monster. Select Even Share, and then the experience will be divided equally among all the players of the group. Note that Even Share option you can select only if the difference between the baseline and the strongest player of the weakest does not exceed 10 levels.